You probably already guessed by now that I spend a great deal of my time planning, creating and using escape rooms to teach. I have been doing it for a long time and every time I switch to a new platform or tool, for making my rooms, I feel the learning curve all over again!
For me that is part of the fun, I love learning new skills and I enjoy the process of creating better and better games. But I get that most people do not have the time to learn all these new tools, so they can feel like these skills and opportunities are passing them by.
This is why, I am so excited about my new Teacher Escape Room Membership. Imagine having all the escape room games for your students and never having to make them yourself! My members will have access to all my games as well as unlimited requests for new games!
I am so excited to open up the membership on February the 14th, in just under 3 weeks, and I hope you are too!
On the subject of the platforms, I use to make my games; during my Instagram live last Sunday, I walked you through the choices I made for my escape rooms and it is the subject I get asked about the most often. So here is a quick rundown of the journey I took when developing my games.
I started:
▶️ Google sites / forms – it wasn’t enough like a ‘game’ for my liking.
▶️ Basic PowerPoint – It didn’t allow for text entries.
▶️ Advanced PowerPoint – the need to enable macros caused problems when sending games to people
▶️ Boom cards – no inventory and lack of control over the game
▶️ Jawa – no multiplayer, AR or ‘own question’ style games
▶️ Game engines (001, Unity, Unreal) – this is where I currently make my games and I love it. I am sure I will move on again (probably to coding my own games myself) but for now I am very happy with it.
Anyway, I hope this was useful to you and if you have any questions please let me know.
Don’t forget you can still play my teacher escape room game!